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- $fafDownloaded from Team17 web site by Bolty.
-
- $fff EVERYTHING YOU WANTED TO KNOW ABOUT WORMS, BUT WERE TOO
-
- AFRAID TO ASK
-
- BY ANDY "WORMS" DAVIDSON
-
- ------------------------------------------------------------------------
- $ffa
- First of all, thanks to everyone who has bought the game - here's all
- the hidden stuff I put in Amiga WORMS, and a lot more besides ...
- $aff
- ONE MAN AND HIS SHEEP
- A FAMOUS LEGEND
- CUSTOMISING THAT WORM BUT MORE SO
- MAKING IT OFFICIAL
- LOTS OF WORMS IN A LIST
- EVEN MORE KEYS
- WHAT THE ....?
- IT'S GOOD TO ... - NEW
- FOUR BILLION? BUT WHICH ONES?
- LOOK AROUND THE LEVEL - NEW
- A LONG TIME AGO ...
- ABOUT THAT CONCRETE DONKEY
- DONKEY WATCH
- ABOUT BANANAFISH
- AN APOLOGY ...
- THE CHANNEL OF MAD PEOPLE - NEW
- PARLEZ-VOUS ... - NEW
- WORMS -> ?
- COLOURS, SO MANY COLOURS ... -NEW
-
- ------------------------------------------------------------------------
-
- ONE MAN AND HIS SHEEP
-
- Need more sheep? Get depressed when you pick up every weapon crate,
- only to end up with 9 teleports and 7 cluster bombs?
-
- Type in TOTAL WORMAGE (with the space) on the title screen for "SHEEP
- MODE". If you're using a joypad press GREEN, UP, PAUSE, PAUSE, YELLOW
- (which spells GUPPY - a tribute to the late Bananafish)
-
- This gives you 3 sheep, 1 banana bomb and a minigun straight away (go
- into Weapon Options if you need an UNLIMITED SUPPLY of sheep)
-
- For all those who were offended at the thought of sheep being kept in
- small wooden crates, sheep mode lets you shoot ANY weapon crate to FREE
- THE SHEEP! Killing your opponent with a liberated sheep is a very
- satisfying way to win and well worth activating smug mode for.
-
- A FAMOUS LEGEND
-
- The "legendary prod move" is a not available in any shops, you can only
- buy doing this combination of moves (in the best Mortal Kombat
- tradition)
-
- Get next to your victim and press AWAY, AWAY, TOWARDS, TOWARDS (in other
- words, if your worm is facing right press left, left, right, right)
-
- CUSTOMISING THAT WORM BUT MORE SO
-
- The custom level option is EVEN MORE EXCITING than you thought - you can
- set the gravity, friction, sky and water colours for your levels ...
-
- Instead of saving your level as FISHCAKE.WRM, save it as
- FISHCAKE.????.WRM the 4 question marks being 4 numbers ...
-
- The first number is gravity and can be between 1 and 5 (1=very low,
- 3=normal 5=very high). Mars and alien levels have a gravity of 2.
-
- The second number is friction and can be between 1 and 5 (1=very low,
- 3=normal, 5=very high). Arctic and alien levels have a friction of 2.
-
- The third and forth numbers are the sky and water colours and can be
- between and 9 - fans of green water can now have a matching green sky.
-
- You can also make your own message appear, when your level is chosen, by
- giving your level file a comment. Do this by clicking on the level icon
- and choosing "Information" from the Workbench menus (the icon menu on
- 2.0+)
-
- If you want to share your level with the rest of the world, then upload
- it t ftp.team17.com in the directory /pub/worms/incoming
-
- MAKING IT OFFICIAL
-
- When playing with 4 people it is normal either for 3 people to gang up
- on 1 (fox and rabbit type thing) or for 2 to join forces to get rid of
- the other 2 who have resorted to the EVIL use of the blow torch (star
- wars type thing) You can now recreate the Darth Vader/Luke Skywalker
- thing (and annoy people by shout "you're not my father" alot) with the
- OFFICAL TWO AGAINST TWO MODE!
-
- At team select after you have clicked on 4 teams, click on 2 again - the
- stars will change to circles (a symbolic type thing).
-
- LOTS OF WORMS IN A LIST
-
- The WORMLIST lets you keep a record of loads of people's worms. You
- just have to type their name at Team Entry, click on List and all their
- worms will be listed. However, before this is possible you will have to
- get rid of all the default ownerless worms. These were put in for those
- people who panic when asked to name their worms and resort to the EVIL
- 1,2,3+4 team.
-
- To kill a load of innocent worms, go to records and choose View
- Wormlist. Highlight a worm that isn't one of yours or the computers and
- press the right mouse button. After you have assasinated all the
- unwanted worms, click on ok and go to Save Wormlist.
-
- EVEN MORE KEYS
-
- If you don't know people well enough to keep reaching across them, you
- have another set of keys to control your worm on the left of the
- keyboard ...
-
- z=left, c=right, x=down, d=up, ctrl=jump, tab=toggle names, '=centre on
- worm
-
- You can use two mouses as well by selecting two controllers in Options.
-
- WHAT THE ....?
-
- If you feel a word is missing from this sample then change it to
- something more appropriate for a highly dangerous explosive device
- landing next to a small pink invertebrate (?!)
-
- All the samples on disks 2+3 in the TWEnglish/TWFrench/TWGerman drawers
- are IFF - just replace them with your own but don't exceed the size of
- the original samples or WORMS will crash violently at Game Start. Also,
- don't change the names of the samples.
-
- Don't forget, if you make a good sample set then upload it to
- ftp.team17.com in the directory /pub/worms/incoming.
-
- IT'S GOOD TO ...
-
- If you have just played a level and want to play it again, enter 1471 as
- a level number and it shall be done (good if you forgot to write down
- the number of that ostrich shaped level).
-
- Also, if you enter a landscape type, such as FOREST, the landscape
- generator will only generate levels of this type. Enter ALL to get back
- to normal.
-
- FOUR BILLION? BUT WHICH ONES?
-
- If you find a particularly good level in Amiga WORMS make sure you tell
- everyone, especially if you find one of the weird levels (you'll know
- them when you see them!), or a level that looks like an animal!
-
- These are the best levels I've found so far ...
-
- * 1803921718 - weirdful scrapyard level (best level so far)
- * 3549908729 - jungle level with crashed helicopter on island
- * 252101829 - another one of the weird levels, a perfectly curved
- island
- * 345076839 - bridge over troubled island
- * 1706205299 - arctic caves
- * THORAHIRD - explore her hidden depths
-
- And from the animal collection (only some people can see them!) ...
-
- * 954338916 - sneezing alien elephant
- * 2810298544 - horse sticking head out of water
- * 3376459905 - a bit of a triceratops
-
- LOOK AROUND THE LEVEL
-
- There are some things in WORMS that not everyone knows about. For the
- benefit of these people, and a couple of magazines, here they are ...
-
- When using a CD32 joypad, to LOOK AROUND THE LEVEL hold the right
- flipper and move the joypad.
-
- When using a grenade, cluster bomb or banana bomb you can change the
- fuse by pressing 1-5 (on a joypad hold the right flipper and press red).
- You can change between low and high bounce by pressing + and - (on a
- joypad hold the right flipper and press blue).
-
- To get the quit options pause the game and press ESC (left flipper on a
- joypad). To get out of the quit options press ESC (or left flipper)
- again.
-
- You can quit to the title screen on the landscape generator by pressing
- ESC (left flipper on a joypad).
-
- To toggle the worm names between all names, just your names, and no
- names press DEL (hold right flipper and red on a joypad).
-
- To centre the screen on the current worm press HELP (hold right flipper
- and blue on a joypad).
-
- A LONG TIME AGO ...
-
- WORMS started life 4 years ago as a simple tank game called ARTILLERY.
- It's aim was to keep us conscious during A-Level Art. But tanks weren't
- interest enough, and they were soon replaced with soldiers in ARTILLERY
- 2. As A-Level Art got more boring, more stuff such as teams of soldiers
- and dynamite was added resulting in ***ARTILLERY. Having survived
- A-Level Art, it eventually became clear that soldiers weren't
- interesting enough either - a replacement had to be found for "the
- things that walk and jump".
-
- Worms were decided on, as back in August '93, none of them had ever been
- called Jim. A complete rewrite started under the name Total Wormage, or
- TW as everyone playtesting it had to call it. Alot of sleepless nights
- later, September '94, I took it to the ECTS and showed Martyn Brown at
- Team 17. After 5 minutes he said "Do you want it published?"
-
- Total Wormage became WORMS and came out in November '95. So the moral
- of this tale is if you want to get a game published, take A-Level Art.
-
- * ARTILLERY - 1991
- * ARTILLERY 2 - 1991
- * ***ARTILLERY - 1991-1993
- * TOTAL WORMAGE - 1993-1994
- * WORMS - 1994-1995
-
- ABOUT THAT CONCRETE DONKEY
-
- The garden should be a happy place, but if there is a large concrete
- donkey standing in it, it puts a bit of a downer on things. As a child
- I was very disturbed by it - I was convinced that my parents had
- concreted over a real donkey and just left it there (what happened to
- Bananafish also got me suspicious). I can remember chipping away at its
- tail with a stone, to see if there was fur under there.
-
- Today, the donkey has taken on a religious significance resulting in the
- "Cult of the Concrete Donkey". Sacrifical gifts are regularly laid
- between its ears, the most recent being a small can of Heinz Baked Beans
- (unopened).
-
- This practice of concreting over donkeys may be more widespread as there
- have recently been sightings of other concrete donkeys - most disturbing
- of all was that one of them was a baby donkey.
-
- DONKEY WATCH
-
- "Donkey Watch" was started to see exactly how many donkeys have ended up
- as nothing more than garden "ornaments". If you see one, make sure you
- report it.
-
- ABOUT BANANAFISH
-
- Bananafish was a white and yellow goldfish, and was pretty clever as
- goldfish go - he could play dead, and roll over on command. Sadly,
- Bananafish came to a nasty end when the pond was filled with concrete.
- There have been various sightings of Bananafish over the years, but none
- of them have been confirmed
-
- AN APOLOGY ...
-
- I promised a load of people on IRC channel #Amiga their own worms in
- Amiga WORMS, and then proceeded to lose the piece of paper I wrote them
- down on! to all the people I discussed Concrete Donkeys with - StoneD,
- RMerlin, MrDaniel and everyone else - sorry =(
-
- THE CHANNEL OF MAD PEOPLE
-
- Get on the IRC and join channel #worms, just remember to bring your
- donkey
-
- PARLEZ-VOUS ...
-
- WORMS was compiled with Blitz2 by Acid Software - if you haven't got
- Blitz, then get it!
-
- WORMS -> ?
-
- I was adding stuff to Amiga Worms right up until its release, and I'm
- doing a patch disk at the moment to fix any bugs in it. This disk will
- also add all the things that I didn't have time for.
-
- If there's anything you want to say about WORMS, even if it's in the
- style of a questionaire, I'd like to know.
-
- COLOURS, SO MANY COLOURS ...
-
- I'm also doing WORMS AGA at the moment which will have LOADS of new
- stuff, as well as 200+ colours on screen. Get ready for HOMING PIGEON
- ...
-
- 1996 - the year of the updated worm!
-
- Keep on worming ...
-
- ANDY "WORMS" DAVIDSON
-
- MAD? POSSIBLY
-
- ------------------------------------------------------------------------
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- Back to the World Wide Worm
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- © Team17 Software Ltd. 1995/6
-
- End
-